Times are our rough guide for one player, not measurements: allow longer with a group. Each story ends with a keepsake for the player's house and adds its verses to the Journal. Stories give no points or coins.
Jonah and the Storm
Jonah 1
15 to 20 minOld Shimon, lake villageFrom the start
A sailor on the ship out of Joppa. Load the cargo, heave it over the side in the storm, find the passenger asleep below, and row for land.
Before you play: a storm at sea, and the great fish is shown coming up and taking Jonah.
Discussion sheet
Jonah and the Great City
Jonah 2 to 4
15 to 25 minOld ShimonAfter the Storm
Jonah's prayer from the deep, then a fisherman on the beach follows him to Nineveh: sackcloth on the animals, food carried up the hill to his shelter.
Before you play: it ends on God's question in 4:10 and 4:11, left unanswered as the book leaves it. A good place to start talking.
Discussion sheet
Ruth
Ruth 1 to 4
20 to 25 minOld ShimonFrom the start
A hired reaper in Bethlehem at barley harvest. Leave the corners of the field, let fall handfuls for the young widow gleaning, and stand at the gate as Boaz redeems the land.
Before you play: the night on the threshing floor is told, not shown.
Discussion sheet
The Coin in the House
Luke 15
10 to 15 minLeah, at her market stallFrom the start
A neighbour holds the lamp while a woman sweeps her dark house for her lost piece of silver, then runs to fetch everyone to rejoice with her.
Before you play: nothing to prepare. A short one, and a good first story for younger players.
The Potter's House
Jeremiah 18
10 to 15 minYael the potterFrom the start
A new apprentice digs clay and stands by the wheel with the visitor who has come to watch. The vessel is marred, and the potter makes it again.
Before you play: nothing to prepare.
The Widow of Zarephath
1 Kings 17
10 to 15 minTamar the cookFrom the start
A neighbour in a town in the drought balances water jars on a yoke and gathers sticks at the gate, where a stranger has come. It ends with the barrel of meal that did not waste.
Before you play: it stops at verse 16, before the widow's son falls ill.
Noah and the Ark
Genesis 6 to 9
15 to 25 minEzra the carpenterFrom the start
An apprentice at the timber yard cuts gopher wood and boils pitch as the ark goes up. The animals go in two by two, and the door is shut.
Before you play: the story leaves as the first drops fall. The flood, the dove and the bow in the cloud are told in the closing verses, not shown.
Let My People Go
Exodus 1 to 13
25 to 35 minOld ShimonFrom the start
A brickmaker in Goshen, the signs across the road, and the Passover eaten in haste, staff in hand. You leave at dawn with the kneading trough on your shoulders.
Play it first: the signs are shown, including the river turned to blood, frogs, hail and darkness. The death of the firstborn is neither shown nor quoted, so older groups may ask about it.
Through the Sea
Exodus 13 to 15
15 to 25 minOld ShimonAfter Let My People Go
The camp by the sea, the pillar of cloud, and a walk through on dry ground between walls of water, ending with Miriam's timbrel on the far shore.
Before you play: the sea closes behind you with nobody in it. What became of the army isn't shown or quoted.
The Mountain of God
Exodus 16 to 20
15 to 25 minOld ShimonAfter Through the Sea
Manna every morning, water from the rock, and the mountain on a smoke with thunder and a trumpet. The Ten Commandments are given in full.
Before you play: it ends as Moses comes down with the two tables of stone, before the golden calf.
Elijah on Mount Carmel
1 Kings 18
15 to 25 minOvadiah, on the wilderness roadAfter the Jerusalem chapter
One of the people on the mountain waits through the long day, comes near when called, and carries barrels of water up from the spring. Then the little cloud, and the rain.
Before you play: the fire is told, not shown. The violent verses (18:27, 18:28, 18:40) are left out, so the prophets of Baal simply aren't dealt with on screen.
David and Goliath
1 Samuel 17
15 to 25 minGershon the shepherd, on the wilderness roadAfter the Jerusalem chapter
The keeper of the baggage in Israel's camp, the morning a shepherd boy leaves his bread and cheese with you and runs to find his brothers.
Play it first: the fight is shown as a short scene. David slings one stone and Goliath falls on his face. Nothing after that is shown or quoted.
Joseph in Egypt
Genesis 37 to 45
25 to 35 minElnatan, in JerusalemAfter the Jerusalem chapter
The youngest hand in a spice caravan, the day a boy is sold to it. Twenty years later you buy corn in the famine, bake for the governor's feast, and hear him weep through the walls.
Play it first: a boy is sold by his brothers and walks with your caravan. The pit, the bloodied coat and Potiphar's wife are left out.
Nehemiah's Wall
Nehemiah 1 to 8
20 to 30 minYoezer the mason, in JerusalemAfter the Jerusalem chapter
A neighbour helping one family build the stretch of wall in front of their house, a trowel in one hand, until the law is read in the street before the Water Gate.
Before you play: there's a threat and a night watch, but nobody fights.
Two more moments from the Gospels are in the main game, reached by playing it: the roof broken up in Capernaum (Mark 2), and the crowd on the shore hearing the parable of the sower (Mark 4). More discussion sheets are on the way: tell us which stories you'd use first.