Roads of Galilee

For churches, schools and homeschool families

Step into the story, then open the Book.

Roads of Galilee is a gentle browser game set in first-century Galilee. Players step into fourteen Bible stories as ordinary people who were there, with the story itself told in scripture, word for word. It's a way into a lesson, not a replacement for one: play a story together, then read the chapter.

What to expect

How the game handles scripture

Word for word

Every verse is quoted exactly from the King James Version, with its reference, and the Journal keeps the ones a player has read.

No invented words

Biblical figures appear only as figures. They are never given lines of their own: their words come only through the quoted verses.

An ordinary witness

The player is a sailor, a reaper, a neighbour: never the hero. The neighbours they work beside are invented, and the game says so.

Gentle by design

Violent verses aren't quoted. A few great moments are shown: the great fish, David's one stone, the signs in Egypt. The notes below mark them, so you can decide before you play.

The stories

Fourteen stories, and what's in each

Times are our rough guide for one player, not measurements: allow longer with a group. Each story ends with a keepsake for the player's house and adds its verses to the Journal. Stories give no points or coins.

Jonah and the Storm

Jonah 1

15 to 20 minOld Shimon, lake villageFrom the start

A sailor on the ship out of Joppa. Load the cargo, heave it over the side in the storm, find the passenger asleep below, and row for land.

Before you play: a storm at sea, and the great fish is shown coming up and taking Jonah.

Discussion sheet

Jonah and the Great City

Jonah 2 to 4

15 to 25 minOld ShimonAfter the Storm

Jonah's prayer from the deep, then a fisherman on the beach follows him to Nineveh: sackcloth on the animals, food carried up the hill to his shelter.

Before you play: it ends on God's question in 4:10 and 4:11, left unanswered as the book leaves it. A good place to start talking.

Discussion sheet

Ruth

Ruth 1 to 4

20 to 25 minOld ShimonFrom the start

A hired reaper in Bethlehem at barley harvest. Leave the corners of the field, let fall handfuls for the young widow gleaning, and stand at the gate as Boaz redeems the land.

Before you play: the night on the threshing floor is told, not shown.

Discussion sheet

The Coin in the House

Luke 15

10 to 15 minLeah, at her market stallFrom the start

A neighbour holds the lamp while a woman sweeps her dark house for her lost piece of silver, then runs to fetch everyone to rejoice with her.

Before you play: nothing to prepare. A short one, and a good first story for younger players.

The Potter's House

Jeremiah 18

10 to 15 minYael the potterFrom the start

A new apprentice digs clay and stands by the wheel with the visitor who has come to watch. The vessel is marred, and the potter makes it again.

Before you play: nothing to prepare.

The Widow of Zarephath

1 Kings 17

10 to 15 minTamar the cookFrom the start

A neighbour in a town in the drought balances water jars on a yoke and gathers sticks at the gate, where a stranger has come. It ends with the barrel of meal that did not waste.

Before you play: it stops at verse 16, before the widow's son falls ill.

Noah and the Ark

Genesis 6 to 9

15 to 25 minEzra the carpenterFrom the start

An apprentice at the timber yard cuts gopher wood and boils pitch as the ark goes up. The animals go in two by two, and the door is shut.

Before you play: the story leaves as the first drops fall. The flood, the dove and the bow in the cloud are told in the closing verses, not shown.

Let My People Go

Exodus 1 to 13

25 to 35 minOld ShimonFrom the start

A brickmaker in Goshen, the signs across the road, and the Passover eaten in haste, staff in hand. You leave at dawn with the kneading trough on your shoulders.

Play it first: the signs are shown, including the river turned to blood, frogs, hail and darkness. The death of the firstborn is neither shown nor quoted, so older groups may ask about it.

Through the Sea

Exodus 13 to 15

15 to 25 minOld ShimonAfter Let My People Go

The camp by the sea, the pillar of cloud, and a walk through on dry ground between walls of water, ending with Miriam's timbrel on the far shore.

Before you play: the sea closes behind you with nobody in it. What became of the army isn't shown or quoted.

The Mountain of God

Exodus 16 to 20

15 to 25 minOld ShimonAfter Through the Sea

Manna every morning, water from the rock, and the mountain on a smoke with thunder and a trumpet. The Ten Commandments are given in full.

Before you play: it ends as Moses comes down with the two tables of stone, before the golden calf.

Elijah on Mount Carmel

1 Kings 18

15 to 25 minOvadiah, on the wilderness roadAfter the Jerusalem chapter

One of the people on the mountain waits through the long day, comes near when called, and carries barrels of water up from the spring. Then the little cloud, and the rain.

Before you play: the fire is told, not shown. The violent verses (18:27, 18:28, 18:40) are left out, so the prophets of Baal simply aren't dealt with on screen.

David and Goliath

1 Samuel 17

15 to 25 minGershon the shepherd, on the wilderness roadAfter the Jerusalem chapter

The keeper of the baggage in Israel's camp, the morning a shepherd boy leaves his bread and cheese with you and runs to find his brothers.

Play it first: the fight is shown as a short scene. David slings one stone and Goliath falls on his face. Nothing after that is shown or quoted.

Joseph in Egypt

Genesis 37 to 45

25 to 35 minElnatan, in JerusalemAfter the Jerusalem chapter

The youngest hand in a spice caravan, the day a boy is sold to it. Twenty years later you buy corn in the famine, bake for the governor's feast, and hear him weep through the walls.

Play it first: a boy is sold by his brothers and walks with your caravan. The pit, the bloodied coat and Potiphar's wife are left out.

Nehemiah's Wall

Nehemiah 1 to 8

20 to 30 minYoezer the mason, in JerusalemAfter the Jerusalem chapter

A neighbour helping one family build the stretch of wall in front of their house, a trowel in one hand, until the law is read in the street before the Water Gate.

Before you play: there's a threat and a night watch, but nobody fights.

Two more moments from the Gospels are in the main game, reached by playing it: the roof broken up in Capernaum (Mark 2), and the crowd on the shore hearing the parable of the sower (Mark 4). More discussion sheets are on the way: tell us which stories you'd use first.

Planning a session

Running it with a group

  1. Play the story yourself first. Please do this, especially with the ones marked "Play it first". You know your group, and we don't.
  2. Pick how you'll play. One screen with the group calling out what to do works well for younger children. Older ones can play on their own devices.
  3. Find the storyteller. Stories marked "From the start" are in the lake village, a short walk from where the game begins. Talk to the person named. The four marked "After the Jerusalem chapter" need the main story played that far first, which takes a while, so plan ahead for those.
  4. Then read the chapter together. Ask what the game left out, and why. The sheets have questions, a short activity and notes for the leader.

Our suggestion on ages: there's a lot of reading, some of it in King James English, so under about 8 it works best read aloud with an adult. This is only a guide.

Practical questions

What leaders and parents ask

What does it cost?

It's free to play. There are no ads, no real-money purchases in the game, and no accounts to create. Coins in the game are only earned by playing.

What do we need?

A web browser that can show 3D. Nothing to install. It works on computers, tablets and phones, but school networks and older machines vary, so try it on yours before the day.

Where does progress go?

It's saved in that browser, on that device. Each computer can hold three travellers, and a save code can move a journey to another device.

What about children's privacy?

Playing sends nothing to us. If someone chooses to send a bug report, it goes with game details and any contact they add, and our form provider records the sender's IP address. Sign-ups and this page's form use email addresses, so those are for adults.

Is there any fighting?

Only on the wilderness road, where bandits and wild animals can be driven off. Nobody dies. A group that stays around the lake won't meet them.

Whose teaching is it?

The game quotes the King James Version and adds invented neighbours and everyday life around it. It isn't tied to a church or denomination, and it can't replace your own teaching. Some details will differ from how your tradition reads a passage.

Get in touch

Trying it with your group?

We'd love to hear from the first churches, schools and homeschool families to use it: what worked, what didn't, and which stories you'd want next. Your experience will shape what we build. Using it regularly? A group licence supports the work and brings Season 2 to your whole group.